A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
created at Feb. 1, 2018, 3 p.m.
A parser for .ldtk levels for GameMaker
created at May 9, 2021, 5:59 p.m.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
created at Nov. 5, 2023, 9:09 a.m.
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
created at June 9, 2020, 5:42 a.m.
Antialiased primitives library for GameMaker Studio 2023.1
created at Aug. 16, 2020, 2:38 p.m.
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
created at Dec. 2, 2021, 7:48 p.m.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
created at Aug. 8, 2021, 4:59 a.m.
An example of pixel-perfect yet smooth camera for GameMaker Studio 2
created at Dec. 10, 2020, 12:25 a.m.
Lightweight framework for signals in GameMaker Studio 2.3+
created at Sept. 24, 2020, 10:03 p.m.
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
created at May 7, 2019, 4:14 a.m.