🌌 A script to generate starfields in GameMaker’s GML language
updated at Sept. 22, 2024, 12:24 p.m.
Awesome gamepad support for GameMaker Studio 2 games.
updated at Sept. 24, 2024, 7:49 p.m.
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
updated at Sept. 29, 2024, 12:40 p.m.
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
updated at Sept. 29, 2024, 12:40 p.m.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
updated at Oct. 2, 2024, 2:19 a.m.
Light Weight Objects for GameMaker Studio 2.3.0
updated at Oct. 4, 2024, 5:02 p.m.
Lightweight framework for signals in GameMaker Studio 2.3+
updated at Oct. 9, 2024, 5 p.m.
Custom window frame for GameMaker games
updated at Oct. 14, 2024, 7:41 p.m.
Idle thoughts on the game engine I use for my job
updated at Oct. 16, 2024, 1:06 a.m.
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
updated at Oct. 16, 2024, 6:40 a.m.
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
updated at Oct. 16, 2024, 8:09 a.m.