Avalonia by AvaloniaUI

Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

created at Dec. 5, 2013, 8:13 p.m.

C#

465 -1

23,844 +88

2,065 +4

GitHub
mono by mono

Mono open source ECMA CLI, C# and .NET implementation.

created at July 22, 2010, 6:06 p.m.

C#

532 +0

10,859 +12

3,799 +1

GitHub
MonoGame by MonoGame

One framework for creating powerful cross-platform games.

created at April 7, 2011, 12:23 a.m.

C#

469 +0

10,846 +13

2,820 +0

GitHub
uno by unoplatform

Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.

created at May 7, 2018, 11:52 a.m.

C#

196 -1

8,431 +40

685 -1

GitHub
stride by stride3d

Stride Game Engine (formerly Xenko)

created at June 8, 2018, 5:25 a.m.

C#

187 +0

6,206 +10

900 -1

GitHub
FlaxEngine by FlaxEngine

Flax Engine – multi-platform 3D game engine

created at Dec. 9, 2020, 3:02 p.m.

C#

114 +0

5,470 +12

538 +2

GitHub
NAudio by naudio

Audio and MIDI library for .NET

created at Feb. 15, 2015, 3:08 p.m.

C#

205 +0

5,269 +16

1,085 +2

GitHub
opentk by opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

created at Nov. 12, 2013, 1:34 a.m.

C#

149 -1

3,090 +2

626 +1

GitHub
Facepunch.Steamworks by Facepunch

Another fucking c# Steamworks implementation

created at July 6, 2016, 4:38 p.m.

C#

76 +1

2,729 +8

323 +2

GitHub
FNA by FNA-XNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms

created at Dec. 21, 2015, 3:06 a.m.

C#

76 +0

2,525 +8

255 +1

GitHub
veldrid by veldrid

A low-level, portable graphics library for .NET.

created at Feb. 25, 2016, 11 p.m.

C#

100 +0

2,406 +5

264 +0

GitHub
murder by isadorasophia

Murder is a pixel art ECS game engine.

created at Oct. 23, 2022, 7:26 a.m.

C#

31 +0

2,146 +10

57 +0

GitHub
ATF by SonyWWS

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

created at Feb. 14, 2014, 7:02 p.m.

C#

199 +0

1,885 +0

261 +0

GitHub
Nez by prime31

Nez is a free 2D focused framework that works with MonoGame and FNA

created at Feb. 8, 2016, 6:09 p.m.

C#

59 +0

1,721 +5

349 +0

GitHub
FamiStudio by BleuBleu

FamiStudio NES Music Editor

created at July 31, 2019, 6:09 a.m.

C#

34 +1

1,495 +2

94 +1

GitHub
Materialize by BoundingBoxSoftware

Materialize is a program for converting images to materials for use in video games and whatnot

created at Oct. 24, 2018, 2:28 a.m.

C#

71 +0

1,401 +3

200 +0

GitHub
duality by AdamsLair

a 2D Game Development Framework

created at July 21, 2013, 1:12 p.m.

C#

113 +0

1,389 +0

289 +0

GitHub
Arch by genaray

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

created at Oct. 13, 2022, 5:18 p.m.

C#

18 +0

776 +4

67 +2

GitHub
Myra by rds1983

UI Library for MonoGame, FNA and Stride

created at Aug. 22, 2016, 1:49 a.m.

C#

21 +0

683 +1

95 +0

GitHub
VelcroPhysics by Genbox

High performance 2D collision detection system with realistic physics responses.

created at March 31, 2017, 8:58 p.m.

C#

54 +0

657 +0

112 +1

GitHub