Lumino by LuminoEngine

Lumino is a framework for building real-time graphics applications.

created at May 19, 2015, 2:20 p.m.

C++

16 +0

209 +1

14 +0

GitHub
NomadECS by taurheim

NomadECS - An entity component system implementation

created at Aug. 1, 2018, 8:36 p.m.

C++

4 +0

195 +0

21 +0

GitHub
VisualScriptEngine by kovacsv

A C++ visual scripting engine designed for embedding.

created at Dec. 7, 2017, 7:57 p.m.

C++

18 +0

194 +1

39 +0

GitHub
osre by kimkulling

An open source render engine

created at April 9, 2015, 8:06 a.m.

C++

11 +0

189 +1

12 +0

GitHub
bitmap by ArashPartow

C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html

created at Dec. 7, 2010, 8:44 p.m.

C++

13 +0

166 +0

67 +0

GitHub
octave by mholtkamp

A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.

created at March 28, 2022, 12:46 a.m.

C++

15 +2

160 +16

7 +0

GitHub
tinydng by syoyo

Header-only Tiny DNG/TIFF loader and writer in C++

created at Aug. 28, 2016, 5:32 a.m.

C++

9 +0

156 +0

30 +0

GitHub
gmscript by publicrepo

Embedded scripting language for C++ apps, tools and games

created at Feb. 22, 2015, 5:11 a.m.

C++

14 +0

148 +0

17 +0

GitHub
any-lite by martinmoene

any lite - A C++17-like any, a type-safe container for single values of any type for C++98, C++11 and later in a single-file header-only library

created at Oct. 12, 2016, 12:43 p.m.

C++

6 +0

136 +0

24 +0

GitHub
Qt-Guide by mikeroyal

Qt Guide

created at Nov. 20, 2020, 11:26 p.m.

C++

8 +0

101 -1

7 +0

GitHub
slingshot-community by Slingshot-Physics

Community edition of the Slingshot physics engine

created at Nov. 3, 2023, 8:17 p.m.

C++

2 +0

97 +1

4 +0

GitHub
haxebullet by armory3d

Bullet 3D Physics for Haxe

created at Feb. 10, 2015, 6 p.m.

C++

13 +0

94 +0

21 +0

GitHub
GeometronLib by LukasBanana

A basic geometry C++ library for 2D and 3D applications

created at July 26, 2015, 9:50 p.m.

C++

6 +0

92 +0

11 +0

GitHub
blob by BlockoS

Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.

created at July 28, 2016, 12:22 p.m.

C++

7 +0

55 +0

9 +0

GitHub
Fireworks-Engine by Pikachuxxxx

Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

created at Aug. 31, 2020, 10:40 a.m.

C++

3 +0

38 +0

4 +0

GitHub
sdk by AmplitudeAudio

A powerful cross-platform audio engine, optimized for games.

created at Aug. 15, 2021, 12:20 p.m.

C++

3 +0

37 +0

4 +0

GitHub
edyn-testbed by xissburg

Samples for the Edyn physics engine.

created at Nov. 13, 2019, 6 p.m.

C++

3 +0

34 +0

2 +0

GitHub
CrystalEngine by neelmewada

A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.

created at June 30, 2022, 4:31 a.m.

C++

1 +0

25 +0

2 +0

GitHub
extrude by stevinz

Extruding a 32-bit color image into a 3D mesh.

created at Feb. 7, 2021, 8:25 p.m.

C++

2 +0

21 +1

6 +1

GitHub
reflect by stevinz

Small, flexible, single-header library for runtime reflection and meta data in C++11.

created at March 20, 2021, 6:33 p.m.

C++

1 +0

5 +0

0 +0

GitHub