foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
created at June 17, 2020, 7:42 a.m.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
created at Nov. 5, 2023, 9:09 a.m.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
created at Sept. 19, 2020, 11:37 a.m.
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
created at Dec. 2, 2020, 11:44 a.m.
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
created at Nov. 27, 2021, 2:15 a.m.
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.
created at Aug. 6, 2023, 8:54 p.m.
Custom window frame for GameMaker games
created at Dec. 6, 2022, 9:38 p.m.
Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).
created at Aug. 6, 2023, 12:54 p.m.
A fluent API for easily creating GameMaker debug views
created at Jan. 3, 2024, 8:11 p.m.
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
created at March 17, 2023, 2:16 a.m.
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
created at May 25, 2020, 5:12 p.m.
a placeholder asset generation script for Game Maker Studio 2.3+
created at Feb. 12, 2021, 4:45 a.m.